Hi HP... I think that's what ObjectUtil.copy does under the bonnet so I'm guessing it will also strip the Class information from the original objects in serialize/ deserialize process.
Cheers, Nick On 16 February 2010 22:34, hpatino.rm <[email protected]> wrote: > > > From Programming ActionScript 3.0 (page 157) > > Have you tried this: > > import flash.utils.ByteArray; > > function clone(source:Object):* > { > var myBA:ByteArray = new ByteArray(); > myBA.writeObject(source); > myBA.position = 0; > return(myBA.readObject()); > } > > HP > >

