Can someone point me to an example of using the BitmapData.draw() to 
capture an image of a container on the screen and save it to the 
harddisk of the server. I see some that show me how to capture and 
process the image, but the saving it to the server is a mystery.

I want my kids to be able to save their drawings/colorings to the web 
site art gallery. Thanks!

Reply via email to