On 27/05/2010 11:17, Harbs wrote:
I'm not sure I explained myself well enough.
I extended the basic CheckBox component. The only visual elements that
I added was the Sprite which draws the middle state indicator above
the checkbox icon. This Sprite is added at creationComplete (to make
sure it's added after all the icons, etc).
I do not dynamically draw anything. I'm toggling visibility of my
Sprite for the mid-state.
When the CheckBox is first drawn it looks correct.
A mouseover brings the (default) icon to the top and a mouseout seems
to do the same.
I fixed the mouseover behavior by adding an event listener to move my
sprite back to the top, but this only works on mouseover -- not
mouseout. I am very puzzled as to why. Possibly there's another event
which fires after mouseout which I'm not aware of?
I like to keep default behavior as much as possible, and I don't want
to have to draw my own components unless there's no choice...
I think that without looking at the implementation of the CheckBox
component, it's going to be difficult to know what is going on.
Harbs
On May 27, 2010, at 12:45 PM, Paul Andrews wrote:
On 27/05/2010 07:34, Harbs wrote:
I'm trying to implement a tri-state checkbox. I found a previous
implementation which was way to complicated for my taste. I have the
implementation mostly done, but there's one issue which I'm having a
hard time with:
I created a Sprite which draws the mid-state indicator over the
checkbox icon. Moving the mouse over the checkbox or away from the
checkbox seem to move the checkbox icon on top of my Sprite. I was
able to handle the Mouse Overs by adding an additional MOUSE_OVER
event which moves the Sprite back up to the top of the stack. For
some reason this only works for MOUSE_OVER. I added a MOUSE_OUT
event listener as well, which did not do anything. The icon still
appears above the Sprite when the mouse moves away from the checkbox.
Any ideas why?
I don't see why you are having the problem, but suspect it may be due
to dynamically drawing components in response to mouseover/out, etc.
My approach would be to create a component that has as part of the
initialisation, all of the components for the visual state created.
Then I would show/hide these according to the three states of the
component - either by toggling visibility/changing alpha/changing state.
For components like this, I generally toggle the visibility according
to state (though I rarely use Flex states) except when I need a more
sophisticated transition between component states.
Paul
Thanks,
Harbs