Never mind. The source code is available by hitting F3 in FB. I'll see if I can 
find the answer there...

On May 27, 2010, at 1:53 PM, Paul Andrews wrote:

> On 27/05/2010 11:17, Harbs wrote:
> 
>> I'm not sure I explained myself well enough.
>> 
>> I extended the basic CheckBox component. The only visual elements that I 
>> added was the Sprite which draws the middle state indicator above the 
>> checkbox icon. This Sprite is added at creationComplete (to make sure it's 
>> added after all the icons, etc).
>> 
>> I do not dynamically draw anything. I'm toggling visibility of my Sprite for 
>> the mid-state.
>> 
>> When the CheckBox is first drawn it looks correct.
>> 
>> A mouseover brings the (default) icon to the top and a mouseout seems to do 
>> the same.
>> 
>> I fixed the mouseover behavior by adding an event listener to move my sprite 
>> back to the top, but this only works on mouseover -- not mouseout. I am very 
>> puzzled as to why. Possibly there's another event which fires after mouseout 
>> which I'm not aware of?
>> 
>> I like to keep default behavior as much as possible, and I don't want to 
>> have to draw my own components unless there's no choice...
> 
> I think that without looking at the implementation of the CheckBox component, 
> it's going to be difficult to know what is going on.
> 
> 
> 
>> 
>> Harbs
>> 
>> On May 27, 2010, at 12:45 PM, Paul Andrews wrote:
>> 
>>>  
>>> On 27/05/2010 07:34, Harbs wrote:
>>> 
>>>> I'm trying to implement a tri-state checkbox. I found a previous 
>>>> implementation which was way to complicated for my taste. I have the 
>>>> implementation mostly done, but there's one issue which I'm having a hard 
>>>> time with:
>>>> 
>>>> I created a Sprite which draws the mid-state indicator over the checkbox 
>>>> icon. Moving the mouse over the checkbox or away from the checkbox seem to 
>>>> move the checkbox icon on top of my Sprite. I was able to handle the Mouse 
>>>> Overs by adding an additional MOUSE_OVER event which moves the Sprite back 
>>>> up to the top of the stack. For some reason this only works for 
>>>> MOUSE_OVER. I added a MOUSE_OUT event listener as well, which did not do 
>>>> anything. The icon still appears above the Sprite when the mouse moves 
>>>> away from the checkbox.
>>>> 
>>>> Any ideas why?
>>> 
>>> I don't see why you are having the problem, but suspect it may be due to 
>>> dynamically drawing components in response to mouseover/out, etc.
>>> 
>>> My approach would be to create a component that has as part of the 
>>> initialisation, all of the components for the visual state created. Then I 
>>> would show/hide these according to the three states of the component - 
>>> either by toggling visibility/changing alpha/changing state.
>>> 
>>> For components like this, I generally toggle the visibility according to 
>>> state (though I rarely use Flex states) except when I need a more 
>>> sophisticated transition between component states.
>>> 
>>> Paul
>>> 
>>> 
>>> 
>>>> 
>>>> Thanks,
>>>> Harbs
>>> 
>>> 
>> 
> 
> 
> 

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