BTW, should I be using GPU mode, because my UI has lots of components on the 
same screen that are sized depending on the device width and height. 

Would using the GPU mode possibly help in this situation?

--- In flexcoders@yahoogroups.com, "Greg Lafrance" <glafrance@...> wrote:
>
> Coded as Flex mobile project.
> 
> --- In flexcoders@yahoogroups.com, James Ong <yanlilei64@> wrote:
> >
> > Yup, mobile hardware are not as powerful as desktop PC that why there are
> > spark components optimize for mobile, but
> > some of the 2nd generation smartphone aren't good enough, I hope LG 4x that
> > use quad-core can overcome the limitation.
> > 
> > So did you code in AS3 or Flex mobile project?
> > 
> > 
> > On Wed, Mar 7, 2012 at 2:28 AM, Greg Lafrance <glafrance@>wrote:
> > 
> > > **
> > >
> > >
> > > So is the problem likely inefficient coding?
> > >
> > > Maybe the current devices are simply not powerful enough to run Flex AIR
> > > apps on mobile efficiently if they are trying to do too much.
> > >
> > > Anyone else have thoughts on the original problem for this post?
> > >
> > >
> > > --- In flexcoders@yahoogroups.com, James Ong <yanlilei64@> wrote:
> > > >
> > > > Use madcomponents that built on effecient as3 code
> > > >
> > >
> > >  
> > >
> >
>


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