Bump on the GPU part.
--- In flexcoders@yahoogroups.com, "Greg Lafrance" <glafrance@...> wrote:
>
> BTW, should I be using GPU mode, because my UI has lots of components on the
> same screen that are sized depending on the device width and height.
>
> Would using the GPU mode possibly help in this situation?
>
> --- In flexcoders@yahoogroups.com, "Greg Lafrance" <glafrance@> wrote:
> >
> > Coded as Flex mobile project.
> >
> > --- In flexcoders@yahoogroups.com, James Ong <yanlilei64@> wrote:
> > >
> > > Yup, mobile hardware are not as powerful as desktop PC that why there are
> > > spark components optimize for mobile, but
> > > some of the 2nd generation smartphone aren't good enough, I hope LG 4x
> > > that
> > > use quad-core can overcome the limitation.
> > >
> > > So did you code in AS3 or Flex mobile project?
> > >
> > >
> > > On Wed, Mar 7, 2012 at 2:28 AM, Greg Lafrance <glafrance@>wrote:
> > >
> > > > **
> > > >
> > > >
> > > > So is the problem likely inefficient coding?
> > > >
> > > > Maybe the current devices are simply not powerful enough to run Flex AIR
> > > > apps on mobile efficiently if they are trying to do too much.
> > > >
> > > > Anyone else have thoughts on the original problem for this post?
> > > >
> > > >
> > > > --- In flexcoders@yahoogroups.com, James Ong <yanlilei64@> wrote:
> > > > >
> > > > > Use madcomponents that built on effecient as3 code
> > > > >
> > > >
> > > >
> > > >
> > >
> >
>