Hi Alex

Yep, focus definitely does go to the sprite and the stage's focus is set. I
also outputted all the events that the textinput received (I've excluded
some overly chatty ones like enterframe) Accessibly is enabled for the
project and I've added the following to the MXML textInput which seem to no
difference:

accessibilityEnabled="true" accessibilityName="textbox"
accessibilityDescription="textbox"

when I have a universal event listerner I get these events in both
displayAsPassword enabled and disabled textInputs:

preinitialize
initialize
resize
creationComplete
activate
touchBegin
touchRollOver
touchOver
removed
focusIn
touchMove
removed
touchMove
touchEnd
touchTap
touchOut
touchRollOut
click




On 19 September 2012 19:44, Alex Harui <aha...@adobe.com> wrote:

> stage.focus

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