Manish Jethani wrote:
> I'm not sure I understand the scenario, but "creationComplete" is
> triggerred once and exactly once for every UIComponent instance. 
> Could it be that you're getting events from child objects as well?  If
> that's the case, you could check for the event object's 'target'
> property to make sure it refers to the object you're listening for.
> 
>  function creationCompleteHandler(event)
>  {
>    if (event.target == myCanvas) {
>     ...
>    }
>  }

You're right, it's because of event bubbling and can be solved by 
checking event phase for equality with EventPhase.AT_TARGET constant as 
well.

-- 
Michael "Antares" Klishin,

Email: [EMAIL PROTECTED]
Web: www.novemberain.com

Non progredi est regredi


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