Alright, the best way to describe this is with a use case. I have a Canvas on which rests an Image, let's say this image represents a map of the globe. Now, I have some nice panning code that interacts with the edges of the screen to move the x and y value kinda like your standard RTS game (ala Starcraft). Here's the interesting part, I would like to have the very left or very right edge of the map wrap around and begin again, effectively making no end to the horizontal scrolling.
Gotchas: There will be a ton of crap painted on top of the map, like dots connecting different points with lines... So, the method has to support keeping those map widgets in tact. What I have thought of: I thought that if I could cache the canvas as a bitmap and access the bitmap data that I could wrap the pixels around bit by bit. Well, if any methods come to mind, please give me your input. Thanks, Trey -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

