Yeah, sorry; this guy:
 
this.addEventListener(KeyboardEvent.KEY_DOWN, trapKeys);       
 
Maybe try:
 
this.addEventListener(KeyboardEvent.KEY_DOWN, trapKeys, true);       
 
----- Original Message -----
Sent: Friday, February 10, 2006 3:25 PM
Subject: Re: [flexcoders] Flex 2 Beta - KeyboardEvent - Problem

I'm guessing you're talking about the addEventListener()?

;) Scott

On 2/10/06, JesterXL <[EMAIL PROTECTED] > wrote:
:: goes to look ::
 
Ah, 3rd parameter, useCapture:Boolean.  From the docs:
 
useCapture: Boolean (default = false) — Determines whether the listener will work in the capture phase or the target and bubbling phases. If useCapture is set to true, then the event listener will only process the event during the capture phase, and not in the target or bubbling phases. If false, then the event listener will only process the event during the target or bubbling phases. To listen for the event in all three phases, call addEventListener twice, once with useCapture set to true, then again with useCapture set to false.
 
There was a bug in the alpha where if you didn't have something solid (like Application.backgroundColor or something drawn on _root), she didn't capture events period, even with useCapture).
 
Just something to try, not sure if it'll solve it.
 
----- Original Message -----
Sent: Friday, February 10, 2006 2:27 PM
Subject: Re: [flexcoders] Flex 2 Beta - KeyboardEvent - Problem

Hmm, yeah I was clicking on the movie, first.

What does setCapture belong to?

Scott

On 2/10/06, JesterXL < [EMAIL PROTECTED]> wrote:
You still have to click on the flash movie itself in the browser to give it focus (or modify the html-template to do a flash.setFocus in the onload handler in _javascript_).
 
Additionally, have you tried screwing with the 3rd (or 4th?) parameter, setCapture?
 
----- Original Message -----
Sent: Friday, February 10, 2006 1:47 PM
Subject: Re: [flexcoders] Flex 2 Beta - KeyboardEvent - Problem

Okay, spoke too soon.

Apparently it isn't working the way I did it.

It actually seems to be breaking worse now, with no event firing! I placed that line in my init(), which fires onCompletion:

<?xml version=" 1.0" encoding="utf-8"?>
<mx:Application
    xmlns:mx="http://www.macromedia.com/2005/mxml "
    xmlns="*"
    layout="absolute"
     creationComplete="init()">
    <mx:Script>
        <![CDATA[
            import com.imagetrend.containers
.debug.*;
            import mx.core.Application ;
            import flash.events.KeyboardEvent;
            import mx.controls.Alert;

            private function init() {
                stage.focus = this;
                this.addEventListener(KeyboardEvent.KEY_DOWN, trapKeys);               
            }
            private function trapKeys(e:KeyboardEvent) {
               textArea.text = String(e.charCode) + "/" + String(e.keyCode);
                Debugger.show();
                Alert.show("trapKeys()");
            }
        ]]>
    </mx:Script>   
    <mx:Canvas id="mainCanvas" width="100%" height="100%">
        <mx:TextArea id="textArea" width="236" height="196">
           
        </mx:TextArea>
    </mx:Canvas>   
               
</mx:Application>


On 2/10/06, Scott Langeberg <[EMAIL PROTECTED]> wrote:
Strange, but makes sense!

Jester, how come you're always the one that figures out my problems? Isn't the Macromedia/Adobe staff on this list?

;) Take care,

Scott


On 2/10/06, JesterXL <[EMAIL PROTECTED] > wrote:
It's easy to fix; do:
 
stage.focus = this;
 
In your creationComplete event.
 
----- Original Message -----
Sent: Friday, February 10, 2006 12:27 PM
Subject: Fwd: [flexcoders] Flex 2 Beta - KeyboardEvent - Problem

So, can we safely call it a bug: Flex doesn't pick up keyboard events - unless there's component focus?

Thanks,

Scott

---------- Forwarded message ----------
From: Matt Horn <[EMAIL PROTECTED]>
Date: Feb 9, 2006 10:20 AM
Subject: RE: [flexcoders] Flex 2 Beta - KeyboardEvent - Problem
To: [email protected]

it seems to be something with having focus. when you first start the app, there's no focus on any control inside the app. I added a Button and click the Button. after that it works fine... so it doesn't appear to require that you click on the TextArea, just that you provide focus to something in the app... maybe someone else can chime in with a reason why or a workaround.
 
matt h


From: [email protected] [mailto: [email protected]] On Behalf Of Scott Langeberg
Sent: Thursday, February 09, 2006 10:54 AM
To: [email protected]
Subject: [flexcoders] Flex 2 Beta - KeyboardEvent - Problem

I can't get the following keyboardevent to fire, unless you click into the textarea on the stage. Any ideas why that would be?
Note: I've tried adding the listener to: application, Application.application, the canvas on the stage, etc...

<?xml version="1.0" encoding="utf-8"?>
<mx:Application
    xmlns:mx="http://www.macromedia.com/2005/mxml"
    xmlns="*"
    layout="absolute"
     creationComplete="init()">
    <mx:Script>
        <![CDATA[
            import com.imagetrend.containers.debug.*;
            import mx.core.Application ;
            import flash.events.KeyboardEvent;
            import mx.controls.Alert;

            private function init() {
                this.addEventListener(KeyboardEvent.KEY_DOWN, trapKeys);               
            }
            private function trapKeys(e:KeyboardEvent) {
               textArea.text = String(e.charCode) + "/" + String(e.keyCode);
                Debugger.show();
                Alert.show("trapKeys()");
            }
        ]]>
    </mx:Script>   
    <mx:Canvas id="mainCanvas" width="100%" height="100%">
        <mx:TextArea id="textArea" width="236" height="196">
           
        </mx:TextArea>
    </mx:Canvas>   
               
</mx:Application>

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