Would
this not be wasting resources compared to adding the menu as a child at creation
time?
I
tried the update display but it was noticable. Add it as a child but don't
include it in layout works perfect, and may very well be the way to do it. It
does make sense.
I have
not tried setting it up on any other event, so it could be that because
it's being setup on the creationcomplete event of the popupbutton things are out
of wack.
However maybe left out of the doc's.
Jason
-----Message d'origine-----On 4/1/06, sinatosk <[EMAIL PROTECTED]> wrote:
De : [email protected] [mailto:[EMAIL PROTECTED]De la part de Manish Jethani
Envoyé : vendredi 31 mars 2006 21:28
À : [email protected]
Objet : Re: [flexcoders] Bug : Popupbar when in viewstack [Flex 2.0 b2]
> in your case... increase the height of the view stack by +1 and then
> decrease it by ( -1 ) and should force it to refresh the whole view stack
I haven't run the code, but it might be a bug in the player.
Instead of increasing and decreasing the height by 1, just call
invalidateDisplayList() to have the same effect (lay out the children
again).
Manish
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