Title: is "delete" really the best/only way to remove a node in e4x?

It may not be a Flash decision either since the API of the XML class is specified by the E4X standard. It would depend on whether that standard allows an implementor to add additional APIs or not.

 

- Gordon

 


From: [email protected] [mailto:[email protected]] On Behalf Of Peter Farland
Sent: Thursday, May 25, 2006 6:31 AM
To: [email protected]
Subject: RE: [flexcoders] is "delete" really the best/only way to remove a node in e4x?

 

For native Flash Player APIs, I'd log a bug against the player... this isn't really a Flex decision.

 


From: [email protected] [mailto:[email protected]] On Behalf Of Tracy Spratt
Sent: Wednesday, May 24, 2006 9:29 PM
To: [email protected]
Subject: RE: [flexcoders] is "delete" really the best/only way to remove a node in e4x?

I am not really fussing very hard, it is just that we have:

 

XML.appendChild()

XML.insertChildAfter()

XML.insertChildBefore()

XML.prependChild()

 

but no XML.removeChild?

 

delete is a completely different style syntax.

 

Tracy

 


From: [email protected] [mailto:[email protected]] On Behalf Of Gordon Smith
Sent: Wednesday, May 24, 2006 9:02 PM
To: [email protected]
Subject: RE: [flexcoders] is "delete" really the best/only way to remove a node in e4x?

 

I don't know whether it is the best or only way, but it seems consistent with the use of the 'delete' operator to remove a dynamic property of an Object.

 

- Gordon

 


From: [email protected] [mailto:[email protected]] On Behalf Of Tracy Spratt
Sent: Wednesday, May 24, 2006 4:48 PM
To: [email protected]
Subject: [flexcoders] is "delete" really the best/only way to remove a node in e4x?

 

If this is the final API, I can deal with it, it is just inconsistent and undocumented, and a bit of a shock when the rest of the api is so clean and logical.

I admit I have not read the e4x specification.

Tracy

 




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