You can use anything when you define a namespace. You need to match
whatever you use in your mxml tags; for example, if you name it fred,
then you reference the ButtonComp control with a "fred" prefix:

<?xml version="1.0"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml";
xmlns:Fred="*">

        <Fred:ButtonComp id="b1" click="sumTotal()"/>

</mx:Application>

In this case, the file ButtonComp.mxml is in the same directory as the
app that references it. The entire file can consist of something as
simple as:

<mx:Button xmlns:mx="http://www.adobe.com/2006/mxml"/>

hth,

matt horn
flex docs

> -----Original Message-----
> From: [email protected] 
> [mailto:[EMAIL PROTECTED] On Behalf Of hank williams
> Sent: Friday, June 23, 2006 10:19 AM
> To: [email protected]
> Subject: Re: [Junk E-Mail - LOW] [flexcoders] Another simple 
> flex newbie question
> 
> Ok, so in looking at the docs, to include a directory you  
> use xmlns:MyComp="*"
> 
> This should as I understand it include everything from the 
> main app directory.
> 
> Is MyComp a reserved word that is the holder of the directory 
> path, or could you use other words here instead of MyComp. 
> 
> Thanks
> Hank
> 
> 
> On 6/23/06, Shannon Hicks <[EMAIL PROTECTED]> wrote:
> 
>       You want to use MXML components...
>        
>       
> http://livedocs.macromedia.com/labs/1/flex20beta3/wwhelp/wwhim
> pl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=Part1_Ge
tStarted.html >
<http://livedocs.macromedia.com/labs/1/flex20beta3/wwhelp/wwhi
> mpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=Part1_G
etStarted.html> 
>        
>       You can pass in data when the component is called, and 
> even have bendable and/or functions that return values/objects.
>        
>       Shan
> 
> ________________________________
> 
>       From: [email protected] 
> [mailto:[EMAIL PROTECTED] On Behalf Of hank williams
>       Sent: Friday, June 23, 2006 8:10 AM
>       To: [email protected]
>       Subject: [Junk E-Mail - LOW] [flexcoders] Another 
> simple flex newbie question
>       
>       
>       
> 
>       How do you modularize MXML.
>       
>       In actionscript we import classes, and each class 
> represents some conceptual chunk, but I am not sure what the 
> equivalent is in MXML.
>       
>       I have been looking at lots of code examples, but they 
> are all small. This has been very helpful in learning how 
> APIs work, but I am on the edge of my two day project feeling 
> bloated and unmodular. 
>       
>       I am sure, lots of people will say the answer is 
> cairngorm, but for right now I want to learn MXML "raw" 
> before adding another layer on top of it.
>       
>       Thanks
>       Hank
>       
> 
> 
>       --
>       No virus found in this incoming message.
>       Checked by AVG Free Edition.
>       Version: 7.1.394 / Virus Database: 268.9.2/372 - 
> Release Date: 6/21/2006
>       
> 
>       
>       
>       
> 
>       --
>       No virus found in this outgoing message.
>       Checked by AVG Free Edition.
>       Version: 7.1.394 / Virus Database: 268.9.2/372 - 
> Release Date: 6/21/2006
>       
> 
> 
>  
> 


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