If you can send us a test case at http://www.adobe.com/go/wish we can look into it.  I don’t remember any known TileList multi-select D&D issues but I’m sure there could be something.  It may be that if we investigate we can also provide a workaround or tell you how to patch your framework source. 

 

We removed multiple selection in Trees for now because it was causing buggy behavior that we didn’t have time to fix.  In deciding whether we should delay shipping over it we looked at some common Tree use-cases (see Windows Explorer, Outlook) and realized that multiple selection is far less common in Trees than it is in the other List/DataGrid classes.  Once again, you can use the wish form to express your displeasure J

 

I’d certainly hope that these aren’t enough to cause you to think that you have to work from scratch.  As I said, the framework is available for you to play with, seems like a much better starting point if you ask me.

 

Matt

 


From: [email protected] [mailto:[email protected]] On Behalf Of rabbihamster
Sent: Tuesday, July 18, 2006 12:58 PM
To: [email protected]
Subject: [flexcoders] Re: Drag Selection of Multiple Objects in TileList >> HUGE BUG!

 

ok the unfortunate verdict:

although it is possible to select and drag mulitple items in the tile
viewer ( via Cntrl+Shift ) the visual feedback is very buggy.

if i select 5 various items.. and drag them - the dragger feedback is
completely off and irregular - it only shows 2 items being dragged -
and these items are nowhere near the physical cursor thus confusing
the user.
real poor ergonomics people - not ready for consumer use..

must be why they didnt showcase this. hmmm

HEY FLEX ! when will this be fixed??
next release? whens that?

also whats up with not being able to select multiple treen nodes..
thats a basic right!.

unfortunately- shortcomings like these is the reason why we are not
going to develop our new consumer RIA with FLEX2..but will have to
create it all from scratch. sigh.

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