I thought about doing that, but am concerned about the possiblity of loading anywhere from 500 to 1000 2k-10k images into memory and how it will affect the system while waiting for all those images to load. Additionally, I need to add some metadata text which is also coming from the XML file. Which brings me back to one at a time or somehow preloading each image before the canvas is rendered.
Wayne --- In [email protected], "Tim Hoff" <[EMAIL PROTECTED]> wrote: > > Hi Wayne, > > This a little out of my area, but maybe it will spark an idea. > Instead of loading the images that you want to print, one-at-a- time, > into a canvas. You could load all of the images, at the same time, > into a Repeater (or a list-based control). On creationComplete of > the Repeater, add the child (Repeater) to the PrintJob. > > If you are also embedding the images, this approach may consume a > lot of CPU resources. But, I'm sure that you can find a balance > here. > > Hope this helps, > Tim > > --- In [email protected], "wayneposner" <wayne.posner@> > wrote: > > > > I've been trying to figure this one out for about a week now with > no > > success. > > > > I'm trying to load a bunch of images dynamically from an XML file, > > pass each image, one at a time, to a Canvas and then print that > > Canvas, but only being prompted with the print dialog for the > first > > image. If I just pass the image to the canvas, the print command > > has executed before the image loads. > > > > If I use an event listener for the complete action on my canvas I > > get the print dialog for every canvas that tries to print, > provided > > I instatiate a new FlexPrintJob in my event handler--as opposed to > a > > global FlexPrintJob which simply results in an empty print job. > > > > I've tried writing a preloader using the Loader class and a > sprite > > to hold the image and then add the sprite to my canvas, but my > code > > fails at the addChild() statement at run time because flex cannot > > coerce the Loader into an IUIComponent. > > > > I've also tried a preinitialze event on my canvas which calls the > > image.Load command for an mx:image tag, but that doesn't work > either. > > > > > > It seems like I'm running out of options here. I didn't think it > > would be so difficult to print multiple pages of images in Flex. > > Can someone please help!!!! > > > > Thanks > > Wayne > > > -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

