I thought about doing that, but am concerned about the possiblity of 
loading anywhere from 500 to 1000 2k-10k images into memory and how 
it will affect the system while waiting for all those images to 
load.  Additionally, I need to add some metadata text which is also 
coming from the XML file.  Which brings me back to one at a time or 
somehow preloading each image before the canvas is rendered.

Wayne

--- In [email protected], "Tim Hoff" <[EMAIL PROTECTED]> wrote:
>
> Hi Wayne,
> 
> This a little out of my area, but maybe it will spark an idea.  
> Instead of loading the images that you want to print, one-at-a-
time, 
> into a canvas.  You could load all of the images, at the same 
time, 
> into a Repeater (or a list-based control).  On creationComplete of 
> the Repeater, add the child (Repeater) to the PrintJob.
> 
> If you are also embedding the images, this approach may consume a 
> lot of CPU resources.  But, I'm sure that you can find a balance 
> here.
> 
> Hope this helps,
> Tim
> 
> --- In [email protected], "wayneposner" <wayne.posner@> 
> wrote:
> >
> > I've been trying to figure this one out for about a week now 
with 
> no 
> > success.
> > 
> > I'm trying to load a bunch of images dynamically from an XML 
file, 
> > pass each image, one at a time, to a Canvas and then print that 
> > Canvas, but only being prompted with the print dialog for the 
> first 
> > image.  If I just pass the image to the canvas, the print 
command 
> > has executed before the image loads.
> > 
> > If I use an event listener for the complete action on my canvas 
I 
> > get the print dialog for every canvas that tries to print, 
> provided 
> > I instatiate a new FlexPrintJob in my event handler--as opposed 
to 
> a 
> > global FlexPrintJob which simply results in an empty print job.
> > 
> > I've tried writing a preloader using the Loader class and a  
> sprite 
> > to hold the image and then add the sprite to my canvas, but  my 
> code 
> > fails at the addChild() statement at run time because flex 
cannot 
> > coerce the Loader into an IUIComponent. 
> > 
> > I've also tried a preinitialze event on my canvas which calls 
the 
> > image.Load command for an mx:image tag, but that doesn't work 
> either.
> > 
> > 
> > It seems like I'm running out of options here.  I didn't think 
it 
> > would be so difficult to print multiple pages of images in 
Flex.  
> > Can someone please help!!!!
> > 
> > Thanks
> > Wayne
> >
>







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