Right now I'm working on a project that currently is creating dynamic states from a function and one of the arguments that is being passed to this state needs to be the filename of the child I want to add to the state. The following is the function I have so far.

private function addStates(wContent:String, wX:Number, wY:Number, wWidth:Number, wHeight:Number):void {
    var state:State;
    var addChild:AddChild;
    var setXProperty:SetProperty;
    var setYProperty:SetProperty;
    var setZProperty:SetProperty;
    var setHeightProperty:SetProperty;
    var setWidthProperty:SetProperty;
   
           
    state = new State();
    state.name ="state"+positionIndex.toString();
   
    // position every window within that state
    setXProperty = new SetProperty();
    setXProperty.target = windowArray[positionIndex];
    setXProperty.name = "x";

    setYProperty = new SetProperty();
    setYProperty.target = windowArray[positionIndex];
    setYProperty.name = "y";

    setHeightProperty = new SetProperty();
    setHeightProperty.target = windowArray[positionIndex];
    setHeightProperty.name = "height";

    setWidthProperty = new SetProperty();
    setWidthProperty.target = windowArray[positionIndex];
    setWidthProperty.name = "width";

    // set property values based off arguments
    setXProperty.value = wX;
    setYProperty.value = wY;
    setHeightProperty.value = wHeight;
    setWidthProperty.value = wWidth;           
    positionIndex++;

    // add children to state
    addChild.relativeTo = mainCanvas;
    addChild.target = wContent;
   
    // push all of the overrides into the state array
    state.overrides.push (setXProperty);
    state.overrides.push(setYProperty);
    state.overrides.push(setHeightProperty);
    state.overrides.push(setWidthProperty);
    state.overrides.push(addChild);
   
    // push the state onto the states array
    states.push(state);
    addTransitions(state.name);
}

Now as you can see wContent is currently a string however that's where it is giving me the error of "1067: Implicit coercion of a value of type String to an unrelated type flash.display:DisplayObject." because you can't add a string as a child but I do not know of the correct way to syntax this. The child I want to add will be testChild.mxml which is a canvas with 4 buttons inside of. The child will always be a canvas just the buttons and the actions those buttons do will be different. So basically I need to pass " testChild.mxml" as a string or whatever through the addStates() method as wContent and then make a child to the state with that. Anyone got any ideas?
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