Right now I'm working on a project that currently is
creating dynamic states from a function and one of the arguments that
is being passed to this state needs to be the filename of the child I
want to add to the state. The following is the function I have so far.
private function addStates(wContent:String, wX:Number, wY:Number, wWidth:Number, wHeight:Number):void {
var state:State;
var addChild:AddChild;
var setXProperty:SetProperty;
var setYProperty:SetProperty;
var setZProperty:SetProperty;
var setHeightProperty:SetProperty;
var setWidthProperty:SetProperty;
state = new State();
state.name ="state"+positionIndex.toString();
// position every window within that state
setXProperty = new SetProperty();
setXProperty.target = windowArray[positionIndex];
setXProperty.name = "x";
setYProperty = new SetProperty();
setYProperty.target = windowArray[positionIndex];
setYProperty.name = "y";
setHeightProperty = new SetProperty();
setHeightProperty.target = windowArray[positionIndex];
setHeightProperty.name = "height";
setWidthProperty = new SetProperty();
setWidthProperty.target = windowArray[positionIndex];
setWidthProperty.name = "width";
// set property values based off arguments
setXProperty.value = wX;
setYProperty.value = wY;
setHeightProperty.value = wHeight;
setWidthProperty.value = wWidth;
positionIndex++;
// add children to state
addChild.relativeTo = mainCanvas;
addChild.target = wContent;
// push all of the overrides into the state array
state.overrides.push (setXProperty);
state.overrides.push(setYProperty);
state.overrides.push(setHeightProperty);
state.overrides.push(setWidthProperty);
state.overrides.push(addChild);
// push the state onto the states array
states.push(state);
addTransitions(state.name);
}
Now as you can see wContent is currently a string however that's where it is giving me the error of "1067: Implicit coercion of a value of type String to an unrelated type flash.display:DisplayObject." because you can't add a string as a child but I do not know of the correct way to syntax this. The child I want to add will be testChild.mxml which is a canvas with 4 buttons inside of. The child will always be a canvas just the buttons and the actions those buttons do will be different. So basically I need to pass " testChild.mxml" as a string or whatever through the addStates() method as wContent and then make a child to the state with that. Anyone got any ideas?
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private function addStates(wContent:String, wX:Number, wY:Number, wWidth:Number, wHeight:Number):void {
var state:State;
var addChild:AddChild;
var setXProperty:SetProperty;
var setYProperty:SetProperty;
var setZProperty:SetProperty;
var setHeightProperty:SetProperty;
var setWidthProperty:SetProperty;
state = new State();
state.name ="state"+positionIndex.toString();
// position every window within that state
setXProperty = new SetProperty();
setXProperty.target = windowArray[positionIndex];
setXProperty.name = "x";
setYProperty = new SetProperty();
setYProperty.target = windowArray[positionIndex];
setYProperty.name = "y";
setHeightProperty = new SetProperty();
setHeightProperty.target = windowArray[positionIndex];
setHeightProperty.name = "height";
setWidthProperty = new SetProperty();
setWidthProperty.target = windowArray[positionIndex];
setWidthProperty.name = "width";
// set property values based off arguments
setXProperty.value = wX;
setYProperty.value = wY;
setHeightProperty.value = wHeight;
setWidthProperty.value = wWidth;
positionIndex++;
// add children to state
addChild.relativeTo = mainCanvas;
addChild.target = wContent;
// push all of the overrides into the state array
state.overrides.push (setXProperty);
state.overrides.push(setYProperty);
state.overrides.push(setHeightProperty);
state.overrides.push(setWidthProperty);
state.overrides.push(addChild);
// push the state onto the states array
states.push(state);
addTransitions(state.name);
}
Now as you can see wContent is currently a string however that's where it is giving me the error of "1067: Implicit coercion of a value of type String to an unrelated type flash.display:DisplayObject." because you can't add a string as a child but I do not know of the correct way to syntax this. The child I want to add will be testChild.mxml which is a canvas with 4 buttons inside of. The child will always be a canvas just the buttons and the actions those buttons do will be different. So basically I need to pass " testChild.mxml" as a string or whatever through the addStates() method as wContent and then make a child to the state with that. Anyone got any ideas?
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