I'm trying to get BitmapData from an icon in a swf file that is
referenced as a class. I need to get the BitmapData so that I can use
the 'beginBitmapFill' from the Graphics. Here's what I'm trying to do
(which doesn't work at all, btw)
var c:Class =
(SessionLocator.getSession().assets[bgImage]
as Class);
var b:Bitmap = Bitmap();
var icon:BitmapAsset = BitmapAsset(b);
if(icon != null)
{graphics.beginBitmapFill(icon.bitmapData);
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