Hello All, I am getting confused, as to which method I should use, for simply panning around an Image/SWF file.
I did follow Michael's suggestions, and looked at the quick "Dragging an Image to Canvas" tutorial contained in the help files. My understanding is a little deeper, when it comes to using DragManager - but in my case, I am getting some odd results. For the purposes of strictly panning Objects around, startDrag() is providing me better "Visual Results" - as it happens in real-time when dragging the mouse around. When using doDrag(), it makes a copy of the Object (I suppose, it's the Proxy being dragged) and then finishes the move, upon the mouse release. Also, for some reason, when using doDrag(), the Object doesn't always move the same distance, when compared to the distance of the mouse drag. Really weird... And it gets worse, the more distance I move the mouse. One last thing too, the ImageProxy appears Outside of the container, when dragging the Image - and in my case, my SWF File is 2,000 x 2,200 - so you can imagine the whole screen filling up with my Image. Since I am not doing any advanced functions, and just want to move the Image around on the Screen, would it be acceptable to use startDrag()? I guess what I REALLY need to find out, is if startDrag() and stopDrag() will eventually be deprecated, or be considered NOT the way to handle dragging Objects around. Could any of you shed some additional light on this topic? Thanks in advance, Mike