Absolutely YES, this helps a lot - I have a much better feel now, where and when to use each specific method.
Thanks and take care :) Mike -----Original Message----- From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Derrick Grigg Sent: Thursday, February 08, 2007 3:34 PM To: [email protected] Subject: [flexcoders] Re: StartDrag() versus DragManager.doDrag() Hey Mike, My understanding of the DragManager is that it is used to facilitate drag and drop operations, ie moving nodes from a trees, rows from a grid, etc. It's purpose is more for moving data from point A to point B with some type of visual reference. The startDrag is a method on the Sprite class and it used for any object dragging. All dragging in Flash/Flex comes from that function (even the DragManager uses the startDrag method) so I don't think it will be deprecated anytime (if ever). I would say the startDrag is always the preferred method for dragging items around and only consider using the DragManager when you actually need to move/copy data from source to target by mouse interaction. Hope that helps, Derrick Grigg -------------- www.dgrigg.com -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links

