Hi there, I want to create a mask which prevents a component from being shown, but the following code is doing the exact opposite:
var surroundingMask:Shape = new Shape(); surroundingMask.blendMode = BlendMode.INVERT; surroundingMask.graphics.beginFill(0x00FFFF, 0.5); surroundingMask.graphics.drawRoundRect(x, y, width, height, 0); surroundingMask.graphics.endFill(); I thought that the BlendMode.INVERT is going to help but it doesn't. Any ideas? masu