Yes, but you should probably include our copyright in there and then
make sure you release your own code under a EULA.  This is taken from
section 2.1.1 of our EULA and spells it out in detail:
 
"(2) Licensee includes a copyright notice reflecting the copyright
ownership of Developer in such Developer Programs,  (3) Licensee does
not make any statements that its Developer Program is "certified," or
that its performance is guaranteed, by Adobe, (4) Licensee does not use
Adobe's name or trademarks to market its Developer Programs without
written permission of Adobe, (5) Licensee does not delete or in any
manner alter the copyright notices, trademarks, logos or related
notices, or other proprietary rights notices of Adobe (and its
licensors, if any) appearing on or within the SDK Source Files and/or
SDK Components, or any documentation relating to the SDK Components, (6)
Licensee causes any modified files to carry prominent notices stating
that Licensee changed the files, and (7) Licensee does not use "mx",
"mxml", "flex", "flash" or "adobe" in any new package or class names
distributed with the SDK Source Files.  Any modified or merged portion
of the SDK Source Files is subject to this Agreement."
 
Matt
________________________________

From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of iilsley
Sent: Monday, March 26, 2007 9:56 PM
To: [email protected]
Subject: [flexcoders] Legit us of Adobe code when extending a class ?




If I 'extend' a class , for example NumericStepper , and most of the
code in that class comes from the 'NumericStepper.as' can I legally
distribute that code with my application ?



 

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