Yes, but you should probably include our copyright in there and then make sure you release your own code under a EULA. This is taken from section 2.1.1 of our EULA and spells it out in detail: "(2) Licensee includes a copyright notice reflecting the copyright ownership of Developer in such Developer Programs, (3) Licensee does not make any statements that its Developer Program is "certified," or that its performance is guaranteed, by Adobe, (4) Licensee does not use Adobe's name or trademarks to market its Developer Programs without written permission of Adobe, (5) Licensee does not delete or in any manner alter the copyright notices, trademarks, logos or related notices, or other proprietary rights notices of Adobe (and its licensors, if any) appearing on or within the SDK Source Files and/or SDK Components, or any documentation relating to the SDK Components, (6) Licensee causes any modified files to carry prominent notices stating that Licensee changed the files, and (7) Licensee does not use "mx", "mxml", "flex", "flash" or "adobe" in any new package or class names distributed with the SDK Source Files. Any modified or merged portion of the SDK Source Files is subject to this Agreement." Matt ________________________________
From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of iilsley Sent: Monday, March 26, 2007 9:56 PM To: [email protected] Subject: [flexcoders] Legit us of Adobe code when extending a class ? If I 'extend' a class , for example NumericStepper , and most of the code in that class comes from the 'NumericStepper.as' can I legally distribute that code with my application ?

