Thanks for the prompt reply ..

--- In [email protected], "Matt Chotin" <[EMAIL PROTECTED]> wrote:
>
> Yes, but you should probably include our copyright in there and then
> make sure you release your own code under a EULA.  This is taken from
> section 2.1.1 of our EULA and spells it out in detail:
>  
> "(2) Licensee includes a copyright notice reflecting the copyright
> ownership of Developer in such Developer Programs,  (3) Licensee does
> not make any statements that its Developer Program is "certified," or
> that its performance is guaranteed, by Adobe, (4) Licensee does not use
> Adobe's name or trademarks to market its Developer Programs without
> written permission of Adobe, (5) Licensee does not delete or in any
> manner alter the copyright notices, trademarks, logos or related
> notices, or other proprietary rights notices of Adobe (and its
> licensors, if any) appearing on or within the SDK Source Files and/or
> SDK Components, or any documentation relating to the SDK Components, (6)
> Licensee causes any modified files to carry prominent notices stating
> that Licensee changed the files, and (7) Licensee does not use "mx",
> "mxml", "flex", "flash" or "adobe" in any new package or class names
> distributed with the SDK Source Files.  Any modified or merged portion
> of the SDK Source Files is subject to this Agreement."
>  
> Matt
> ________________________________
> 
> From: [email protected] [mailto:[EMAIL PROTECTED] On
> Behalf Of iilsley
> Sent: Monday, March 26, 2007 9:56 PM
> To: [email protected]
> Subject: [flexcoders] Legit us of Adobe code when extending a class ?
> 
> 
> 
> 
> If I 'extend' a class , for example NumericStepper , and most of the
> code in that class comes from the 'NumericStepper.as' can I legally
> distribute that code with my application ?
>


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