Thanks for the prompt reply ..
--- In [email protected], "Matt Chotin" <[EMAIL PROTECTED]> wrote: > > Yes, but you should probably include our copyright in there and then > make sure you release your own code under a EULA. This is taken from > section 2.1.1 of our EULA and spells it out in detail: > > "(2) Licensee includes a copyright notice reflecting the copyright > ownership of Developer in such Developer Programs, (3) Licensee does > not make any statements that its Developer Program is "certified," or > that its performance is guaranteed, by Adobe, (4) Licensee does not use > Adobe's name or trademarks to market its Developer Programs without > written permission of Adobe, (5) Licensee does not delete or in any > manner alter the copyright notices, trademarks, logos or related > notices, or other proprietary rights notices of Adobe (and its > licensors, if any) appearing on or within the SDK Source Files and/or > SDK Components, or any documentation relating to the SDK Components, (6) > Licensee causes any modified files to carry prominent notices stating > that Licensee changed the files, and (7) Licensee does not use "mx", > "mxml", "flex", "flash" or "adobe" in any new package or class names > distributed with the SDK Source Files. Any modified or merged portion > of the SDK Source Files is subject to this Agreement." > > Matt > ________________________________ > > From: [email protected] [mailto:[EMAIL PROTECTED] On > Behalf Of iilsley > Sent: Monday, March 26, 2007 9:56 PM > To: [email protected] > Subject: [flexcoders] Legit us of Adobe code when extending a class ? > > > > > If I 'extend' a class , for example NumericStepper , and most of the > code in that class comes from the 'NumericStepper.as' can I legally > distribute that code with my application ? >

