Hi Alex,

I am not creating a Flex Project, I am creating an Actionscript
Project. Not too sure but in this case, I don't think the
SystemManager is in the picture. Is that correct?

On 4/20/07, Alex Harui <[EMAIL PROTECTED]> wrote:
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> In a Flex app, the swf file's main class is SystemManager.  It has some
> children one of which is the Application.  If you click anywhere on the
> background of the application you should get mouseDown events.  I do in my
> tests, and the target is the application because it totally covers the
> SystemManager.
>
> Are you in a different topology or seeing something else?  Set a breakpoint
> on SystemManager.as:mouseDownHandler.
>
> -Alex
>
>  ________________________________
>  From: [email protected] [mailto:[EMAIL PROTECTED] On
> Behalf Of Ronnie Liew
> Sent: Thursday, April 19, 2007 12:15 PM
> To: [email protected]
> Subject: Re: [flexcoders] Root sprite not responding to MouseEvent ?
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> After some research and googling, the conclusion that I can draw is
> that for mouse event, it is abit unusual. Apparently, the main
> application class (which by default extends from a Sprite class), will
> not receive mouse events directly. Mouse events seemed to be the only
> exception, all other events like the keyboard events, enterframe work
> fine.
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> In order for the main application class to receive mouse event, it
> must be through a child (capable of dispatching a mouse event) in the
> its display list via bubbling or capture phase.
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> According to Colin Moock,
> "Mouse interactions with vector content drawn via the graphics
> property of a .swf file's main class do not trigger mouse events.
> However, mouse interactions with vector content drawn via the graphics
> property of any other instance of InteractiveObject or its subclasses
> do trigger mouse events. "
>
> So I guess, using the bitmap object probably fall under "mouse
> interactions with vector content drawn via the graphics property"?
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> > >
> > > On 4/19/07, Ronnie Liew <[EMAIL PROTECTED]> wrote:
> > >
> > > > the main app is a sprite, it should respond to mouse move right? and
> > > > it does have a child and that is the visible pixel.
> > > >
> > > > How come it doesn't trace out?
> > >
> > > Did you forget to add your Sprite to the Stage?
> > >
> > > e
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