Manish Jethani wrote: > On 5/3/07, Troy Gilbert <[EMAIL PROTECTED]> wrote: > > >> I think the best solution for Flash would be to introduce a first-class >> thread object. That way developers could spawn long-lasting tasks to a >> separate thread. >> > > If threading is introduced in the player, much of the Flex framework > might have to be made thread-safe (as would any other Flash > framework/lib/app out there). Currently all the code assumes there's > only one thread of execution. > > My take is, if the task is too long/complicated, get it done on the > server. Let's keep the player simple, please. > >
I agree. For the most part Flash/Flex is a user interface. I also think that it's a great idea to do processing in Flash, but we have to think differently. People might think I'm crazy but I think that the way we need to think here is similar to how developers need to start thinking to take advantage of multi-core/multi-processor machines. We need to break large tasks up into independent chunks that can be run from a queue. In the Flash world that queue will run sequentially, but in other applications they could be run in parallel. I may be getting off-topic with that. Bottom line is we can't really compare Flash to Java or C#. Paul

