Hi,

Can anybody help shed some light on an odd problem with filters? I  
want to create soft edge wipe effects. I've got a pretty good proof  
of concept that works like so:

        target.cachePolicy = 'on'
        mask.filters = [new BlurFilter(20,20)]

Sure enough, that creates a nice feather on the mask. Trouble is that  
the mask now refuses to be rendered in negative space. Even though I  
can trace the mask co-ordinates and verify they are in negative  
space, the mask shape renders on screen as if it was set at 0, 0.

Removing either of the above lines fixes the problem (but then, so  
soft wipe of course).

Anyone understand why this should be?


Cheers,
Lach


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