let me save you a bajillion hours of work: give up on this one. RTL is too
hard. Wait for player 10, which will support bi-di text.
I normally don't try to shoot down people's ideas, but seriously, you're not
going to solve this one. It's really damn hard.
That said I'll be pretty damn impressed if you actually do it. But I have a
feeling you're drastically underestimating what's involved.
Doug
On 9/24/07, Willy Ci <[EMAIL PROTECTED]> wrote:
>
> ok, thanks,
> let me add more to my code.
>
>
> On 9/24/07, paulh <[EMAIL PROTECTED]> wrote:
> >
> > wci.geo wrote:
> > > for me? See if it is working in a real RTL environment.
> >
> > actually it's not "just" RTL, technically it's BIDI (bidirectional) as
> > not
> > everything's RTL, numbers are still LTR. so one hundred is still 100 in
> > locales
> > w/RTL writing systems, not 001. for data entry, the arrow key directions
> > also
> > need to be reversed (ie left should go right). ditto for the some chars
> > like "("
> > which should come after ")". your app needs more intelligence (this
> > isn't a
> > trivial problem).
> >
> > btw if you're on mac/windows it's easy enough to add in locales to test.
> >
>
>
>
> --
> Willy
>
> ----------------------------------------------------------------------
> maybe today is a good day to write some code,
> hold on, late me take a nap first ... Zzzz
>
> Q: How do you spell "google"?
> A: Why don't you google it?
> ----------------------------------------------------------------------
>
>