Oops, sorry, this one makes slightly more sense (first thing in the
morning, not even finished my first cuppa...)
private var _ldr:Loader
private function myTest():void{
//get ByteArray from Image Component content
var testBM:Bitmap = testImg.content as Bitmap;
var myByte:ByteArray = new JPEGEncoder().encode(testBM.bitmapData);
_ldr = new Loader();
_ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,bitmapLoaded);
_ldr.loadBytes(myByte);
}
private function bitmapLoaded(event:Event)
{
_ldr.removeEventListener(Event.COMPLETE,bitmapLoaded)
//reset source
myImage.source = _ldr.content;
}
.
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