If you look at the source code for mx:Image/SWFLoader, you'll see it is much more sophisticated than your example. Also, you are not waiting for the complete event so there is nothing to manipulate until then.
________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Sheriff Sent: Friday, November 23, 2007 5:02 PM To: [email protected] Subject: [flexcoders] loading an image via actionscript Ok so what is happening is when i load the image via actionscript it scales it twice as big as when i just do <mx:Image source="image1.jpg"/> //Displays the correct size automatically public class Test extends Sprite { internal var loader:Loader; public function Test(){ super(); loader= new Loader(); var url:URLRequest = new URLRequest("image1.jpg"); loader.load(url); this.addChild(url); //what i get is an image that is twice the height and width i want even though the dimensions are correct. I tried doign scaleX etc.. and nothing works loader.contentLoaderInfo.addEventListener(Event.COMPLETE,setupStage); } ________________________________ Get easy, one-click access to your favorites. Make Yahoo! your homepage. <http://us.rd.yahoo.com/evt=51443/*http:/www.yahoo.com/r/hs>

