I don't think the result of that is inside the acceptable levels for a content management system..... but hey... what do I know....
I would..... and I did for my project.... choose creating it in AS3 based on database/xml content. --Allan On Dec 2, 2007 7:26 PM, Gordon Smith <[EMAIL PROTECTED]> wrote: > > Are you going to compile a page when a request comes in? > > That's the impression I got of what Sébastien wants to do. > > > all custom components needed to be referenced once inside my code > If you're creating components via their class name, with code like > > var someClass:Class = Class(getDefinitionByName(someClassName)); > var instanceOfSomeClass:Object = new someClass(); > > there is no way that the MXML compiler/linker can be smart enough to > figure out what class names might be encountered at runtime. Therefore it > can't include these classes in the SWF unless you give it some help. > > One way is to use vars like you show to create dependencies. > > Another way is to use the -include-classes compilation option. For some > reason that I don't understand, this is only an option for compc when you > make a SWC, not for mxml when you make a SWF. But you can make a SWC with > all your custom classes and then link that SWC in with -include-libraries. > > Another possibility is to put all your custom classes into a module and > load it. > > Gordon Smith > Adobe Flex SDK Team > > ------------------------------ > *From:* [email protected] [mailto:[EMAIL PROTECTED] *On > Behalf Of *DreamCode > *Sent:* Sunday, December 02, 2007 2:38 PM > *To:* [email protected] > *Subject:* Re: [flexcoders] Runtime MXML compiler > > Hey Sebastien/Gordon > > > > I'm not sure I understand what you're asking… mxml compilation at runtime? > Are you going to compile a page when a request comes in? > > > > As for the dynamic creation of content based on custom xml, that is quite > nice. It's a big part of my current "spare time" project. > > > > The only real issue so far I have had, is that in order for me to > generate the UI, all custom components needed to be referenced once inside > my code. So even though I have this: > > > > import dc.digr.ui.comp.*; > > > > I still need this: > > > > *var *a:digrButton = *new* digrButton (); > > *var *b:digrButtonLarge = *new* digrButtonLarge(); > > *var *c:digrButtonIconOnly = *new* digrButtonIconOnly(); > > *var* d:digrButtonMini = *new* digrButtonMini(); > > > > for all the custom ui components in the beginning of my code to avoid a > runtime error…. > > > > Gordon, if you have some wisdom on this…. Spread the joy! J > > > > >

