Hello all, I've been playing with this all day and can't figure it out .. I have a dragable sprite.
I am trying to convert its X Y coords to global coords. My Sprite is _box; I do: var boxPoint:Point = new Point(_box.x,_box.y); var boxPointLocToGlob:Point = _box.localToGlobal(boxPoint); But when I trace _boxPointLocToGlob I get strange negative values... How can I be getting negatives when I am asking for Global coords and I am working at the center of the stage ? Regards, Sean.

