Hello all,
I've been playing with this all day and can't figure it out ..
I have a dragable sprite.

I am trying to convert its X Y coords to global coords.

My Sprite is _box;

I do:

var boxPoint:Point = new Point(_box.x,_box.y);
var boxPointLocToGlob:Point = _box.localToGlobal(boxPoint);

But when I trace _boxPointLocToGlob I get strange negative values...
How can I be getting negatives when I am asking for Global coords and
I am working at the center of the stage ?


Regards,

Sean.





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