You should be doing var boxPoint:Point = new Point(0, 0); // top-left corner of _box in its own coordinates var boxPointLocToGlob:Point = _box.localeToGlobal(boxPoint); // top-left corner of _box in stage global coords But I don't see how what you were doing would have given negative values. - Gordon
________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of helihobby Sent: Wednesday, December 05, 2007 7:23 PM To: [email protected] Subject: [flexcoders] Help ... Why isn't my localToGlobal working on a draggable sprite ? Hello all, I've been playing with this all day and can't figure it out .. I have a dragable sprite. I am trying to convert its X Y coords to global coords. My Sprite is _box; I do: var boxPoint:Point = new Point(_box.x,_box.y); var boxPointLocToGlob:Point = _box.localToGlobal(boxPoint); But when I trace _boxPointLocToGlob I get strange negative values... How can I be getting negatives when I am asking for Global coords and I am working at the center of the stage ? Regards, Sean.

