OK - thanks, so that's good info, and fine. So I guess my REAL
question is, where and how would you do it? Have it draw on a
<mx:Canvas> component? I guess that would work fine, I'm just coming
from the Flash IDE perspective, and I'm used to Actionscript
development, putting MovieClips on the _level0 movieClip timeline.
Jason Merrill
Bank of America
L&LD GT&O
eTools & Multimedia Research & Development
________________________________
From: [email protected]
[mailto:[EMAIL PROTECTED] On Behalf Of Samuel R. Neff
Sent: Friday, December 07, 2007 11:22 AM
To: [email protected]
Subject: RE: [flexcoders] Application.application.container?
Application.application actually is not the root display object
from the Flash's display list perspective. SystemManager is and you can
get a reference to it through the "systemManager" property defined on
UIComponent. Not sure I would suggest drawing on it, but technically
that's the root.
Here's some info from one of the Flex SDK developers:
http://iamdeepa.com/blog/?p=11 <http://iamdeepa.com/blog/?p=11>
Personally, I don't understand why you'd have anything outside
of your root MXML class drawing on Application.application.. seems like
broken encapsulation and trouble that could be solved another way.
HTH,
Sam
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We're Hiring! Seeking a passionate developer to join our team
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________________________________
From: [email protected]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason
Sent: Friday, December 07, 2007 10:39 AM
To: [email protected]
Subject: RE: [flexcoders] Application.application.container?
OK - thank you. I guess my core question is, if I want to draw
directly on the _level0 stage, the way to pass that UI object to a class
which draws on it is to do UIComponent(Application.application) ? That
seems a little convoluted, but that's how it's done? I could create a
canvas and pass that into the class, but I'm wondering about the root UI
object. In Flash, I can draw directly on the stage.
Jason Merrill
Bank of America
L&LD GT&O
eTools & Multimedia Research & Development