OK  - thanks, so that's good info, and fine.  So I guess my REAL
question is, where and how would you do it?  Have it draw on a
<mx:Canvas> component?  I guess that would work fine, I'm just coming
from the Flash IDE perspective, and I'm used to Actionscript
development, putting MovieClips on the _level0 movieClip timeline. 
 

Jason Merrill 
Bank of America 
L&LD GT&O 
eTools & Multimedia Research & Development 




 


________________________________

        From: [email protected]
[mailto:[EMAIL PROTECTED] On Behalf Of Samuel R. Neff
        Sent: Friday, December 07, 2007 11:22 AM
        To: [email protected]
        Subject: RE: [flexcoders] Application.application.container?
        
        

        
        Application.application actually is not the root display object
from the Flash's display list perspective.  SystemManager is and you can
get a reference to it through the "systemManager" property defined on
UIComponent.  Not sure I would suggest drawing on it, but technically
that's the root.  
         
        Here's some info from one of the Flex SDK developers:
         
        http://iamdeepa.com/blog/?p=11 <http://iamdeepa.com/blog/?p=11> 
         
        Personally, I don't understand why you'd have anything outside
of your root MXML class drawing on Application.application.. seems like
broken encapsulation and trouble that could be solved another way.
         
        HTH,
        
        Sam

        -------------------------------------------
        We're Hiring! Seeking a passionate developer to join our team
building Flex based products. Position is in the Washington D.C. metro
area. If interested contact [EMAIL PROTECTED]
          

         
        
        
________________________________

        From: [email protected]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason
        Sent: Friday, December 07, 2007 10:39 AM
        To: [email protected]
        Subject: RE: [flexcoders] Application.application.container?
        
        
        OK - thank you.  I guess my core question is, if I want to draw
directly on the _level0 stage, the way to pass that UI object to a class
which draws on it is to do UIComponent(Application.application) ?  That
seems a little convoluted, but that's how it's done?  I could create a
canvas and pass that into the class, but I'm wondering about the root UI
object. In Flash, I can draw directly on the stage.  
         
         

        Jason Merrill 
        Bank of America 
        L&LD GT&O 
        eTools & Multimedia Research & Development 

        

         

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