I just wanted to know if that made a difference. To prove the file is in the right place, add TraceOutputFileEnabled=1 and see if you get trace output. Sounds like you're not seeing a multicore problem. And you are sure if you go to an older player you won't have this problem?
________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Ganz Sent: Monday, December 10, 2007 10:54 AM To: [email protected] Subject: Re: [flexcoders] Flash Player 9.0.115 drawing bug hi alex. thanks for your response. i created the file in my homepath and homedrive and the problem still persists. another question is that i'm building this application for several hundred users. will they all have to add this to their mm.cfg file or will simply changing the setting on my machine and then publishing the final swf solve the problem? thanks. -- matt. ----- Original Message ----- From: Alex Harui <mailto:[EMAIL PROTECTED]> To: [email protected] <mailto:[email protected]> Sent: Monday, December 10, 2007 12:34 PM Subject: RE: [flexcoders] Flash Player 9.0.115 drawing bug add to mm.cfg DisableMulticoreRenderer=1 ________________________________ From: [email protected] <mailto:[email protected]> [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Ganz Sent: Monday, December 10, 2007 8:15 AM To: [email protected] <mailto:[email protected]> Subject: [flexcoders] Flash Player 9.0.115 drawing bug Hi. Just a general query to this group to see if anyone has noticed a bug with the new Flash Player 9.0.115 and the drawing API. My application uses a series of loaders to load thumbnail images into a grid. The grid has an outline for each image and they are drawn using the drawing API. With the new flash player version, the outlines, or rather one outline out of the entire grid is being sized incorrectly. I've attached some screenshots for reference. Any tips or suggestions are greatly appreciated. Thank you. -- Matt.

