I've seen this in a few places where I'm doing custom drag and drop.
When the DragImage is initially drawn, if you just barely click and
move the mouse, the image is drawn with a Y offset that looks to be
about the height of the dragInitiators container. If you move the
mouse a few more pixels the DragImage snaps back under the mouse. This
causes some annoying flickers in my app because the place the
DragImage is initially drawn is not a valid drop zone, but then it
snaps back to a valid zone.

This doesn't seem to be something I can control in the doDrag
function, the offsets I can specify there only apply AFTER the
DragImage has "snapped" back to the correct position.

Any ideas?

Reply via email to