Can you post a simple test case?
________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of danielggold Sent: Wednesday, December 19, 2007 8:45 AM To: [email protected] Subject: [flexcoders] DragImage initial position wrong, causing jumpiness I've seen this in a few places where I'm doing custom drag and drop. When the DragImage is initially drawn, if you just barely click and move the mouse, the image is drawn with a Y offset that looks to be about the height of the dragInitiators container. If you move the mouse a few more pixels the DragImage snaps back under the mouse. This causes some annoying flickers in my app because the place the DragImage is initially drawn is not a valid drop zone, but then it snaps back to a valid zone. This doesn't seem to be something I can control in the doDrag function, the offsets I can specify there only apply AFTER the DragImage has "snapped" back to the correct position. Any ideas?

