Can you post a simple test case?

 

________________________________

From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of danielggold
Sent: Wednesday, December 19, 2007 8:45 AM
To: [email protected]
Subject: [flexcoders] DragImage initial position wrong, causing
jumpiness

 

I've seen this in a few places where I'm doing custom drag and drop.
When the DragImage is initially drawn, if you just barely click and
move the mouse, the image is drawn with a Y offset that looks to be
about the height of the dragInitiators container. If you move the
mouse a few more pixels the DragImage snaps back under the mouse. This
causes some annoying flickers in my app because the place the
DragImage is initially drawn is not a valid drop zone, but then it
snaps back to a valid zone.

This doesn't seem to be something I can control in the doDrag
function, the offsets I can specify there only apply AFTER the
DragImage has "snapped" back to the correct position.

Any ideas?

 

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