Thanks, that looks like a fantastic resource.  But I'm asking primarily to 
learn the concepts 
myself.  While I look into the engines, does anyone have any thoughts about 
doing basic 
collision detection for a dynamic number of objects?

--- In [email protected], "Bill Lane" <[EMAIL PROTECTED]> wrote:
>
> Have you taken a look at the Actionscript 2D Physics Engines?  There are
> a number available and most should be able to do what you require. 
> There is a short review of each and link here :
> 
> http://henryjones.us/articles/actionscript-3-physics-engines
> <http://henryjones.us/articles/actionscript-3-physics-engines>
> 
> Bill Lane
> 
> --- In [email protected], "jrag0n" <jon@> wrote:
> >
> > All the examples of AS3 collision detection I've seen assume you know
> the names of the two
> > objects that will be touching.  I want to write some code where new
> objects can be placed on
> > the stage and have a custom even that triggers when any of them touch
> any other object on
> > the stage.
> >
> > Is it possible to do dynamic collision detection for any number of
> objects?  I could obviously
> > maintain an array of all objects and constantly poll for every object,
> but this seems really inefficient.
> >
> > Thanks,
> > Jon
> >
>

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