Thanks, that looks like a fantastic resource. But I'm asking primarily to learn the concepts myself. While I look into the engines, does anyone have any thoughts about doing basic collision detection for a dynamic number of objects?
--- In [email protected], "Bill Lane" <[EMAIL PROTECTED]> wrote: > > Have you taken a look at the Actionscript 2D Physics Engines? There are > a number available and most should be able to do what you require. > There is a short review of each and link here : > > http://henryjones.us/articles/actionscript-3-physics-engines > <http://henryjones.us/articles/actionscript-3-physics-engines> > > Bill Lane > > --- In [email protected], "jrag0n" <jon@> wrote: > > > > All the examples of AS3 collision detection I've seen assume you know > the names of the two > > objects that will be touching. I want to write some code where new > objects can be placed on > > the stage and have a custom even that triggers when any of them touch > any other object on > > the stage. > > > > Is it possible to do dynamic collision detection for any number of > objects? I could obviously > > maintain an array of all objects and constantly poll for every object, > but this seems really inefficient. > > > > Thanks, > > Jon > > >

