Just plain old 0 worked fine. I just went back and checked the docs, they do actually tell you to do that, but I doubt I ever would have seen it. Doesn't really make sense, but you get that :)
-J On Feb 20, 2008 5:02 PM, Shannon <[EMAIL PROTECTED]> wrote: > try 0x01000000, im not sure what other way to tell flash you aren't > trying to say 0x000000 (which is also zero) > > > --- In [email protected] <flexcoders%40yahoogroups.com>, "Doug > McCune" <[EMAIL PROTECTED]> wrote: > > > > add in a fill color for the initial BitmapData that is a full argb > hex > > string. If you don't do this the transparency won't work as far as > I know. > > So try changing the line to: > > > > var bmd : BitmapData = new BitmapData(dragInitiator.width, > > dragInitiator.height, true, 0x00000000); > > > > Doug > > > > On 2/19/08, Josh McDonald <[EMAIL PROTECTED]> wrote: > > > > > > Hi guys, > > > > > > I can't seem to get transparent=false to work when creating a > BitmapData. > > > I'm using it as a dragproxy, and I get a white box instead of > nothing when I > > > do the following: > > > > > > var bmd : BitmapData = new BitmapData > (dragInitiator.width, > > > dragInitiator.height, true); > > > //bmd.draw(dragInitiator); > > > dragProxy.graphics.beginBitmapFill(bmd); > > > dragProxy.graphics.drawRect(0, 0, > dragProxy.width, > > > dragProxy.height); > > > > > > if I uncomment the bmd.draw() line everything goes according to > plan, but > > > the dragInitiator component has rounded edges so I can see 4 > little white > > > corners, which is definitely not the way I'd like it to work. > > > > > > Any ideas? > > > > > > -J > > > > > > -- > > > "Therefore, send not to know For whom the bell tolls, It tolls > for thee." > > > > > > :: Josh 'G-Funk' McDonald > > > :: 0437 221 380 :: [EMAIL PROTECTED] > > > > > > > > > > > -- "Therefore, send not to know For whom the bell tolls, It tolls for thee." :: Josh 'G-Funk' McDonald :: 0437 221 380 :: [EMAIL PROTECTED]

