Thanks a lot  for your answers

This also worked for me

***

var content:DisplayObject = LoaderInfo( event.target ).content;

var bitmapData:BitmapData = new BitmapData( content.width, content.height );


bitmapData.draw( content );

var bmp:Bitmap = new Bitmap(bitmapData.clone());
*

*var* sprite:Sprite = *new* Sprite();

bmp.x = 200,

bmp.y = 50;

*var* bitmapData2:BitmapData = *new* BitmapData( 500, 500 );

bitmapData2.draw(sprite,*new* Matrix());

Thanks,
Michael.


On 4/1/08, Vadim Alekseevski <[EMAIL PROTECTED]> wrote:
>
>    You must set position from Matrix.
>
> area:BitmapData = *new* BitmapData(200,200);
>
> *var* myBitmap:Bitmap = *new* Bitmap(bitmappicturefrom);
>
> area.draw(myBitmap,*new* Matrix(1,0,0,1,x,y));
>
> where x,y is position of image.
>
> 
>

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