Thanks a lot for your answers This also worked for me
*** var content:DisplayObject = LoaderInfo( event.target ).content; var bitmapData:BitmapData = new BitmapData( content.width, content.height ); bitmapData.draw( content ); var bmp:Bitmap = new Bitmap(bitmapData.clone()); * *var* sprite:Sprite = *new* Sprite(); bmp.x = 200, bmp.y = 50; *var* bitmapData2:BitmapData = *new* BitmapData( 500, 500 ); bitmapData2.draw(sprite,*new* Matrix()); Thanks, Michael. On 4/1/08, Vadim Alekseevski <[EMAIL PROTECTED]> wrote: > > You must set position from Matrix. > > area:BitmapData = *new* BitmapData(200,200); > > *var* myBitmap:Bitmap = *new* Bitmap(bitmappicturefrom); > > area.draw(myBitmap,*new* Matrix(1,0,0,1,x,y)); > > where x,y is position of image. > > >

