What I'd like to be able to do is call a method which does some useful things, 
among which is 
to play an animation, then have the method continue on its way.  The problem 
now is that the 
rest of the method keeps running before the animation has finished.  I'd like 
the rest of the 
method to wait for the animation to finish before proceeding. 

I know that I could use a completeEvent listener method which contains the 
remainder of the 
function, but I'd like to implement the above-described behavior several times 
in a number 
of methods, so having a bunch of listeners all over the place which only 
contain the rest of 
the original methods would be really messy.

Is there a way to make the rest of the method wait?  Is there a completely 
different way to 
achieve the same goal that I'm totally missing?

Any help would be great!

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