There is no waiting, yielding or other thread-like capabilities in
Flash/Flex.

 

I guess I would consider making the each method a class that listens to
a centralized notion of the current state of the world and reacts
accordingly.

 

________________________________

From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of Ljuba M
Sent: Tuesday, April 01, 2008 3:45 PM
To: [email protected]
Subject: [flexcoders] Can you make a method wait for an animation to
finish before continuing?

 

What I'd like to be able to do is call a method which does some useful
things, among which is 
to play an animation, then have the method continue on its way. The
problem now is that the 
rest of the method keeps running before the animation has finished. I'd
like the rest of the 
method to wait for the animation to finish before proceeding. 

I know that I could use a completeEvent listener method which contains
the remainder of the 
function, but I'd like to implement the above-described behavior several
times in a number 
of methods, so having a bunch of listeners all over the place which only
contain the rest of 
the original methods would be really messy.

Is there a way to make the rest of the method wait? Is there a
completely different way to 
achieve the same goal that I'm totally missing?

Any help would be great!

 

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