Those are the steps
We'll be releasing some library classes over the next week or so
which we use for embedding and loading assets, that might be of
interest to ya.
Tink
On 17 Apr 2008, at 23:18, Steve Mathews wrote:
Ok, so going off the steps on this page:
http://www.adobe.com/devnet/flex/quickstart/embedding_assets/
I figured out how to embed a Flash library asset using the
following steps:
1. Embed symbol as a Class (same as the link above).
2. Create a new instance of the Class as a Sprite.
3. Create a UIComponent, and add my Sprite to that.
4. Add the UIComponent to my Canvas.
This seems more difficult that it should be. What am I missing?