Hopefully, I'll also have a beta of a solution within a week. One warning, I'm not sure what the licensing on it will be.
On Thu, Apr 17, 2008 at 7:58 PM, Stephen Downs <[EMAIL PROTECTED]> wrote: > http://five3d.mathieu-badimon.com/ (Make a new typography file v2.0) > > or old stylee > > http://www.quasimondo.com/shapedecoder/qm_shape_decoder.php > > there's a few useful links there too > > > > > Tink > > > > On 16 Apr 2008, at 03:45, Rick Winscot wrote: > > > Exactly – the method I provided uses a simple transport mechanism to get > the string into a graphics context… that perhaps could be used with > beginBitmapFill or a programmatic skin. As you say, without an API to do > this directly… hmm… I feel a feature request coming on. > > > > Rick Winscot > > > > > > *From:* flexcoders@yahoogroups.com [mailto:flexcoders <flexcoders>@ > yahoogroups.com] *On Behalf Of *Gordon Smith > *Sent:* Tuesday, April 15, 2008 8:51 PM > > *To:* flexcoders@yahoogroups.com > *Subject:* RE: [flexcoders] Writing text directly to Graphics object. > > > > I think the original poster was looking for something like > > > > graphics.drawText("Hello", format); > > > > But there are (alas!) no APIs in the Graphics class that know how to > render a text string. Only TextField knows how to do that. > > > > Gordon Smith > > Adobe Flex SDK Team > > > ------------------------------ > > *From:* flexcoders@yahoogroups.com [mailto:flexcoders <flexcoders>@ > yahoogroups.com] *On Behalf Of *Rick Winscot > *Sent:* Tuesday, April 15, 2008 5:30 PM > *To:* flexcoders@yahoogroups.com > *Subject:* RE: [flexcoders] Writing text directly to Graphics object. > > > > There is a way to draw a string to an graphical control (i.e. Image) as: > > > > private function drawStringOnImage( string:String, image:Image ):void > > { > > var t:UITextField = new UITextField(); > > t.text = string; > > > > var b:BitmapData = new BitmapData( t.textWidth, t.textHeight, true, > 0x000000 ); > > b.draw( t ); > > > > image.source = new BitmapAsset( b ); > > } > > > > If you wanted to draw this on something like the canvas… well – you ** > could** take a dynamic skinning approach. > > > > > Rick Winscot > > > > > > *From:* flexcoders@yahoogroups.com [mailto:flexcoders <flexcoders>@ > yahoogroups.com] *On Behalf Of *Gordon Smith > *Sent:* Monday, April 14, 2008 8:23 PM > *To:* flexcoders@yahoogroups.com > *Subject:* RE: [flexcoders] Writing text directly to Graphics object. > > > > Unfortunately, the answer is "no". > > > > Gordon Smith > > Adobe Flex SDK Team > > > ------------------------------ > > *From:* flexcoders@yahoogroups.com [mailto:flexcoders <flexcoders>@ > yahoogroups.com] *On Behalf Of *Eric Cooper > *Sent:* Friday, April 11, 2008 3:50 PM > *To:* flexcoders@yahoogroups.com > *Subject:* [flexcoders] Writing text directly to Graphics object. > > > > Is there any way to write/draw text directly to a Graphics object? For > that matter is there > anyway to draw text (single line of static text) into a Canvas? I suspect > that the answer is "no", > having searched and searched... but maybe there's some obscure utility > class that I've > overlooked. > Thanks in advance. > -Eric > > > >