Hopefully, I'll also have a beta of a solution within a week.  One warning,
I'm not sure what the licensing on it will be.

On Thu, Apr 17, 2008 at 7:58 PM, Stephen Downs <[EMAIL PROTECTED]>
wrote:

>   http://five3d.mathieu-badimon.com/ (Make a new typography file v2.0)
>
> or old stylee
>
> http://www.quasimondo.com/shapedecoder/qm_shape_decoder.php
>
> there's a few useful links there too
>
>
>
>
> Tink
>
>
>
> On 16 Apr 2008, at 03:45, Rick Winscot wrote:
>
>
> Exactly – the method I provided uses a simple transport mechanism to get
> the string into a graphics context… that perhaps could be used with
> beginBitmapFill or a programmatic skin. As you say, without an API to do
> this directly… hmm… I feel a feature request coming on.
>
>
>
> Rick Winscot
>
>
>
>
>
> *From:* flexcoders@yahoogroups.com [mailto:flexcoders <flexcoders>@
> yahoogroups.com] *On Behalf Of *Gordon Smith
> *Sent:* Tuesday, April 15, 2008 8:51 PM
>
> *To:* flexcoders@yahoogroups.com
> *Subject:* RE: [flexcoders] Writing text directly to Graphics object.
>
>
>
> I think the original poster was looking for something like
>
>
>
>     graphics.drawText("Hello", format);
>
>
>
> But there are (alas!) no APIs in the Graphics class that know how to
> render a text string. Only TextField knows how to do that.
>
>
>
> Gordon Smith
>
> Adobe Flex SDK Team
>
>
> ------------------------------
>
> *From:* flexcoders@yahoogroups.com [mailto:flexcoders <flexcoders>@
> yahoogroups.com] *On Behalf Of *Rick Winscot
> *Sent:* Tuesday, April 15, 2008 5:30 PM
> *To:* flexcoders@yahoogroups.com
> *Subject:* RE: [flexcoders] Writing text directly to Graphics object.
>
>
>
> There is a way to draw a string to an graphical control (i.e. Image) as:
>
>
>
> private function drawStringOnImage( string:String, image:Image ):void
>
> {
>
>   var t:UITextField = new UITextField();
>
>   t.text = string;
>
>
>
>   var b:BitmapData = new BitmapData( t.textWidth, t.textHeight, true,
> 0x000000 );
>
>   b.draw( t );
>
>
>
>   image.source = new BitmapAsset( b );
>
> }
>
>
>
> If you wanted to draw this on something like the canvas… well – you **
> could** take a dynamic skinning approach.
>
>
>
>
> Rick Winscot
>
>
>
>
>
> *From:* flexcoders@yahoogroups.com [mailto:flexcoders <flexcoders>@
> yahoogroups.com] *On Behalf Of *Gordon Smith
> *Sent:* Monday, April 14, 2008 8:23 PM
> *To:* flexcoders@yahoogroups.com
> *Subject:* RE: [flexcoders] Writing text directly to Graphics object.
>
>
>
> Unfortunately, the answer is "no".
>
>
>
> Gordon Smith
>
> Adobe Flex SDK Team
>
>
> ------------------------------
>
> *From:* flexcoders@yahoogroups.com [mailto:flexcoders <flexcoders>@
> yahoogroups.com] *On Behalf Of *Eric Cooper
> *Sent:* Friday, April 11, 2008 3:50 PM
> *To:* flexcoders@yahoogroups.com
> *Subject:* [flexcoders] Writing text directly to Graphics object.
>
>
>
> Is there any way to write/draw text directly to a Graphics object? For
> that matter is there
> anyway to draw text (single line of static text) into a Canvas? I suspect
> that the answer is "no",
> having searched and searched... but maybe there's some obscure utility
> class that I've
> overlooked.
> Thanks in advance.
> -Eric
>
>
>
>  

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