Hi Rick,

   It worked, I need to make some adjustment to my application to get this
integrated.

Thanks you very much.
Gireesh.

On Mon, Jun 2, 2008 at 9:06 AM, Rick Winscot <[EMAIL PROTECTED]> wrote:

>    Right… I don't have the time to fix your application for you – but I do
> have time to give you a quickie example that will set you in the right
> direction. This example works as-is if you replace the house_plans.png and
> couch.png images. The 'take-aways' are listed below the example.
>
>
>
> <?xml version="1.0" encoding="utf-8"?>
>
> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"; layout="absolute
> ">
>
>
>
> <mx:Script>
>
>       <![CDATA[
>
>
>
>             *private* *function* doZoom():*void*
>
>             {
>
>                   myCanvas.scaleX = myCanvas.scaleY = ( myZoomer.value /
> 100 );
>
>             }
>
>
>
>       ]]>
>
> </mx:Script>
>
>
>
>       <mx:VSlider x="414" y="151" minimum="10" maximum="100"
> snapInterval="5" liveDragging="true" id="myZoomer" change="doZoom();"
> value="100"/>
>
>
>
>       <mx:Canvas x="439" y="151" width="400" height="400" id="myHolder">
>
>             <mx:Canvas id="myCanvas" horizontalScrollPolicy="off"
> verticalScrollPolicy="off">
>
>                   <mx:Image source="house_plans.png"/>
>
>                   <mx:Image x="62" y="26" source="couch.png"/>
>
>             </mx:Canvas>
>
>       </mx:Canvas>
>
>
>
> </mx:Application>
>
>
>
>
>
> Key Take-aways:
>
>
>
> #1 – a container in container approach helps eliminate scroll bar scaling
> issues
>
> #2 – a container in container approach helps reduce the number of scalable
> objects you have to keep track of to one (myCanvas – children should be
> added here)
>
> #3 – position of all objects is maintained without having to after-manage
> coordinates
>
>
>
> How you manage the size/ratio of objects after you get this all setup…
> should probably be done just setting the unscaledWith and unscaledHeight
> appropriately.
>
>
>
> Rick Winscot
>
>
>
>
>
>
>
>
>
>
>
> *From:* [email protected] [mailto:[EMAIL PROTECTED] *On
> Behalf Of *Gireesh Kumar
> *Sent:* Sunday, June 01, 2008 2:04 PM
>
> *To:* [email protected]
> *Subject:* Re: [flexcoders] Flex drag n drop, zoom issue
>
>
>
>
> Actually it is a canvas, and I am placing the objects on the canvas, I
> tried setting the plan image as background of canvas also.
>
> And if I change only the canvas scaleX and scaleY the placed object is not
> zooming properly.
> If you look at the source you will see this.
>
>
> Thanks
> Gireesh
>
> On Sun, Jun 1, 2008 at 11:06 PM, Rick Winscot <[EMAIL PROTECTED]>
> wrote:
>
> It crossed my mind that you might be doing something like this… can I
> recommend an alternate solution? Use a canvas/container to host your plan _
> *and*_ all of your placed objects – then just set the scaleX/scaleY of
> that canvas/container. If you do it this way – you won't have to worry about
> object placement or spacing.
>
>
>
> Rick Winscot
>
>
>
>
>
> *From:* [email protected] [mailto:[EMAIL PROTECTED] *On
> Behalf Of *Gireesh Kumar
> *Sent:* Sunday, June 01, 2008 1:06 PM
> *To:* [email protected]
> *Subject:* Re: [flexcoders] Flex drag n drop, zoom issue
>
>
>
> Hi,
>
> Here is the code I use to set the scaleX and Y values
>
>         private function doZoom(event:Event):void{
>             if(currentPlanCanvas == null){
>                 return;
>             }
>             doComponentZoom(currentPlanCanvas,
> (HSlider(event.currentTarget).value));
>         }
>         private function
> doComponentZoom(component:UIComponent,val:Number):void{
>             component.scaleX = val;
>             component.scaleY = val;
>             if(component is Container){
>                 var children:Array = Container(component).getChildren();
>                 for(var i:int = 0; i < children.length; i++){
>                     doComponentZoom(children[i], val);
>                 }
>             }
>         }
>
>
>
>
> Thanks
> Gireesh
>
>
>
>
>  On Sun, Jun 1, 2008 at 10:22 PM, Rick Winscot <[EMAIL PROTECTED]>
> wrote:
>
> I took a quick look at your sample… and it looks like you are doing
> something strange with your scaleX/scaleY – they aren't being set uniformly.
> You'll only need a single change so I would think: scaleX = scaleY =
> zoomer.value  -- no?
>
>
>
> Rick Winscot
>
>
>
>
>
> *From:* [email protected] [mailto:[EMAIL PROTECTED] *On
> Behalf Of *gireeshgiri
> *Sent:* Sunday, June 01, 2008 3:11 AM
> *To:* [email protected]
> *Subject:* [flexcoders] Flex drag n drop, zoom issue
>
>
>
> Hi,
>
> I am having an issue with the application currently I am
> developing, the issue after dropping object to the canvas and if i try
> to zoom (in-out) the dropped objects seems to shifts its place. I have
> placed a demo URL, you can drag and drop objects to the plan, and try
> zooming the plan.
>
> Demo URL
> http://gireeshkumar.ind.in/designDemo/floorDesign2.html
>
> Please help me.
>
> Thanks
> Gireesh.
>
>
>
>
> --
> Gireesh Kumar G
> http://gireeshkumar.ind.in/
>
>
>
>
> --
> Gireesh Kumar G
> http://gireeshkumar.ind.in/
>
>   
>



-- 
Gireesh Kumar G
http://gireeshkumar.ind.in/

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