Hi Sherm,

Since you're using Flash CS3, I'd recommend that you use the Flex
Component Kit for Flash CS3.  This will allow you to export a Flash
movie as a SWC, and interact with it as if it was a Flex Component. 
Here's a couple of links that might be helpful:

http://blog.halcyonsolutions.net/2007/06/30/flex_flash_integration_resou\
rces/
<http://blog.halcyonsolutions.net/2007/06/30/flex_flash_integration_reso\
urces/>

http://jessewarden.com/2007/04/example-for-flex-component-kit-for-flash-\
cs3.html
<http://jessewarden.com/2007/04/example-for-flex-component-kit-for-flash\
-cs3.html>

-TH

--- In [email protected], "daddyo_buckeye" <[EMAIL PROTECTED]>
wrote:
>
> Alex,
>
> I can't find any concrete examples on the 'net of users getting at
> symbols and changing attributes of those symbols using
> SWFLoader.content. Seems like most are using it to simply check if
> the content is loaded.
>
> Any further, more specific tips, are greatly appreciated.
>
> BTW, everything is created in CS3(Illustrator & Flash).
>
> Sherm
>
> --- In [email protected], "Alex Harui" aharui@ wrote:
> >
> > If the SWF is published for player 9, then you can get to it via
> > swfLoader.content (or image.content). If it is published for an
> earlier
> > player, then you'd need an intermediate SWF that uses
> localConnection to
> > communicate between the main SWF and your SWF. You can check out
> third
> > party solutions
> >
> >
>


Reply via email to