Hi Sherm, Since you're using Flash CS3, I'd recommend that you use the Flex Component Kit for Flash CS3. This will allow you to export a Flash movie as a SWC, and interact with it as if it was a Flex Component. Here's a couple of links that might be helpful:
http://blog.halcyonsolutions.net/2007/06/30/flex_flash_integration_resou\ rces/ <http://blog.halcyonsolutions.net/2007/06/30/flex_flash_integration_reso\ urces/> http://jessewarden.com/2007/04/example-for-flex-component-kit-for-flash-\ cs3.html <http://jessewarden.com/2007/04/example-for-flex-component-kit-for-flash\ -cs3.html> -TH --- In [email protected], "daddyo_buckeye" <[EMAIL PROTECTED]> wrote: > > Alex, > > I can't find any concrete examples on the 'net of users getting at > symbols and changing attributes of those symbols using > SWFLoader.content. Seems like most are using it to simply check if > the content is loaded. > > Any further, more specific tips, are greatly appreciated. > > BTW, everything is created in CS3(Illustrator & Flash). > > Sherm > > --- In [email protected], "Alex Harui" aharui@ wrote: > > > > If the SWF is published for player 9, then you can get to it via > > swfLoader.content (or image.content). If it is published for an > earlier > > player, then you'd need an intermediate SWF that uses > localConnection to > > communicate between the main SWF and your SWF. You can check out > third > > party solutions > > > > >

