Hi All,

Emilian and I have just about finished this phase of shader development.
This includes:

1. Standardized fog calculations.

2. Unified lightmap, bumpmap and refection shaders - known as the
uber-shader

3. Enhanced water shader.

We have also adopted Gijs' rendering gui, which enables all shaders to be
controlled collectively or individually. There are no longer any
dependencies between shaders: Trees and 3d Clouds can be controlled
individually.

This doesn't sound like much - but almost every shader has had to be
modified. I will start to push this lot into Gitorious shortly. The process
is heavily interdependent, and there will be times when the shaders will be
broken: please bear with us.

On the upside you will get a better appearance, and might even see a slight
improvement in framerate:

http://flightgear.org/forums/viewtopic.php?t=14482&p=143724#p143707


I hope you enjoy this. We still have further improvements in the pipeline.

Vivian 





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