On 1 Dec 2011, at 22:47, Vivian Meazza wrote: > I think it's all in Gitorious now - so you should be able to see for > yourself.
Getting a couple of compile errors from my Radeon 3870: glLinkProgram "" FAILED Program "" infolog: ERROR: No definition of fog_Func in vertex shader ERROR: No definition of fog_Func in fragment shader Scaling image '/Users/jmt/Library/Application Support/flightgear.org/TerraSync/Objects/e000n50/e004n52/pharos.rgb' from (24,312) to (32,256) FRAGMENT glCompileShader "" FAILED FRAGMENT Shader "" infolog: ERROR: 0:59: Call to undeclared function 'texture2DLod' ERROR: 0:109: Call to undeclared function 'texture2DLod' ERROR: 0:110: Call to undeclared function 'texture2DLod' glLinkProgram "" FAILED Program "" infolog: ERROR: One or more attached shaders not successfully compiled Any hints on narrowing down the errant shader? I really we could report the shader file name :) This is at EHAM with the UFO, if it matters. James ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

