On Sat, Jun 30, 2012 at 12:49 AM, Stuart Buchanan wrote:
> Hopefully I'll be able to do a similar fix for the random buildings
> before the release.

This is now done as a first pass, with the proviso that the atmospheric
scattering disables the emissive and reflective building characteristics
at present.  There should no-longer be any annoying scenery artefacts
popping up out of the general haze.

-Stuart

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