Hi Stuart, > Question for Thorsten: I've only integrated the > terrain-haze.[vert|frag], not terrain-haze-detailed.[vert|frag]. How > much additonal quality does that add, and is it appropriate for trees?
I'm in the middle of my holiday right now and will basically be mostly offline for another week - so I can't actually pull current GIT and test anything at the moment. The detailed version of the shader offers in addition the snow cover, the dust cover and the structured fog option (in addition some things are planned which only exist in my mind at the moment...). Snow is a bit of an open issue - both trees without snow sticking out of snow cover and snow-covered trees can occur, but in any case trees should never make use of the default snow texture. Trees can be dusty. For the structured fog, I don't think it makes any difference. My impression is that using the default shaders is just fine, the problems created when anyone runs the detailed version for the terrain and default version for trees are very minor, very low priority, need special attention and should be bumped way down the priority list. In short, I think it's very reasonable how you've done it. Cheers, * Thorsten ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

