Hi Stuart,

> Question for Thorsten:  I've only integrated the
> terrain-haze.[vert|frag], not terrain-haze-detailed.[vert|frag]. How
> much additonal quality does that add, and is it appropriate for trees?

I'm in the middle of my holiday right now and will basically be mostly offline 
for another week - so I can't actually pull current GIT and test anything at 
the moment. 

The detailed version of the shader offers in addition the snow cover, the dust 
cover and the structured fog option (in addition some things are planned which 
only exist in my mind at the moment...). Snow is a bit of an open issue - both 
trees without snow sticking out of snow cover and snow-covered trees can occur, 
but in any case trees should never make use of the default snow texture. Trees 
can be dusty. For the structured fog, I don't think it makes any difference. My 
impression is that using the default shaders is just fine, the problems created 
when anyone runs the detailed version for the terrain and default version for 
trees are very minor, very low priority, need special attention and should be 
bumped way down the priority list.

In short, I think it's very reasonable how you've done it.

Cheers,

* Thorsten 
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