David Findlay writes:
> Not to mention also have the sound vary depending on how hard or soft you
> hit. Sometimes you hardly hear it, other times if they really crunch it you
> really hear it - loud!
It already does so:
for (int i = 0; i < totalGear; i++) {
if (cur_fdm_state->get_gear_unit(i)->GetWoW()) {
gearOnGround++;
if (!_gear_on_ground[i]) {
double squeal_volume = cur_fdm_state->get_V_down() / 5.0;
if (squeal_volume > 0.1) {
_squeal->set_volume(squeal_volume);
mgr->play_once("squeal");
}
_gear_on_ground[i] = true;
}
} else {
_gear_on_ground[i] = false;
}
}
All the best,
David
--
David Megginson
[EMAIL PROTECTED]
_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel